2.0 Notes:
Hey, everyone!
I know it's been a while, but I wanted to go ahead and overhaul a bit of everything and make sure I add content on top. (Oh, and I'm working on some extra stuff now with my new tablet monitor, so as those in Japan say, "Please look forward to it...!")
Summary of general housekeeping:
- I've gone and TRIED to set up a naming format I will try to stick to for this and future releases. Who knows I might adjust it again later, but for now I'm hoping this works. All the files you knew from previous version are still in there, don't worry! They are just a rose by another name...
- I'm going to try to summarize what is released now by specifically a "base" light for actually new shapes, then further classify anything else as a variant (with variant counting the base shape ONCE, that is). I don't want to sound like I'm outputting waaaay more than I am, haha.
- I found a couple of the old lights managed to worm their way into RGB somehow... I hope I've correctly gotten them all updated to grayscale, but be certain to let me know if I missed one. Smaller file sizes are always good, right?
Summary of this release with the above in mind:
- This release boasts a complete count of 12 different base lights, with a total of 44 variants in total.
Summary for the future of Luminosity:
- You tell me?! I would love to get feedback on what kinds of lights you guys would like to see. I haven't gotten any feedback so far. Maybe even a rating? ?
1.0 Notes:
Hi folks,
This is my first contribution to anything community-related, but I'm excited to keep challenging myself over time.
Created some lighting fx for use in Dungeondraft; 12 in the initial set. Be sure to let me know what you think, or if you have general requests for additional ones. I have ideas for more, but I'm still learning my way around GIMP, so I figured this initial set should work for now and allow for more expansion room later.
This also includes the "neutral" terrain that I used in the background of the preview image, if that's something you're interested in, though I doubt it's why you clicked here, lol.