This material for Dungeondraft has a chunky bark exterior and a rough textured wood pattern. I went through several variants on the way: a wood grain texture didn't look right since the map is top-down and tree rings didn't play nicely as a seamless pattern. In the end I decided on a simple rough diagonal grain - drawing inspiration from the marks a blade leaves on rough-sawn lumber.
Example use cases would be if you have very large trees or very small player characters and need to depict tree trunk cross sections or branches.
Example use cases would be if you have very large trees or very small player characters and need to depict tree trunk cross sections or branches.